Permafrost Wiki

Structured Data

Database

Search reviewed characters, survival systems, resources, and world zones. Each card shows its source-backed attributes without inventing values.

20 entries3 categories1 games

20 results

World Zones

Abandoned Settlements

Frozen remains of human habitation and scattered supplies.

Environment type
Frozen human habitation
Reported value
Scattered supplies and shelter potential
Verification status
General premise; no named sites confirmed
Evidence
Official Steam listing
Open entry
Survival Systems

Advanced Electrical Components

Reported hidden-cache components for advanced outposts.

Resource type
Advanced technology component
Reported sources
Military bunkers, research labs, and hidden caches
Reported use
High-tier outposts and life support
Evidence
Community loot reporting
Open entry
Characters

Canine Companion

A rescued dog that scouts, warns of danger, and helps carry supplies.

Role
Survival companion
Reported abilities
Scouting, warning, and carrying supplies
Risk profile
Can encounter wildlife or patrols while scouting
Evidence
Promotional and community descriptions
Open entry
Survival Systems

Exhaustion

Heavy loads, long treks, and harsh weather increase fatigue.

System type
Travel and load pressure
Reported effects
Slower movement and rapid fatigue
Reported trigger
Heavy loads, long treks, and harsh weather
Evidence
Community gameplay reporting
Open entry
Survival Systems

Extreme Cold

The central environmental threat. Extreme cold shapes shelter planning, thermal equipment, routes, expedition timing, and recovery across the frozen open world.

Threat type
Central environmental pressure
Reported effects
Shapes shelter, equipment, routes, and expedition length
Evidence
Official Steam listing and community reporting
Open entry
World Zones

Faction-Controlled Territories

Dangerous holdings occupied by hostile survivor factions.

Environment type
Hostile occupied territory
Reported resources
Improvised weapons, firearms, ammunition, and supplies
Reported risk
Coordinated human enemies
Evidence
Official premise and community reporting
Open entry
Survival Systems

Firearms & Ammunition

Reported faction-held combat supplies.

Resource type
Combat supply
Reported sources
Faction-controlled territories
Availability
Scarce and heavily guarded
Evidence
Community loot reporting
Open entry
World Zones

Forest Edges

Reported transition areas for organic resources and mobile hunting spawns.

Environment type
Hunting transition zone
Reported resources
Organic meat and pelts
Reported risk
Animal ambushes
Evidence
Community loot reporting
Open entry
World Zones

Frozen Cities

Abandoned urban ruins dense with machinery and scavenging opportunities.

Environment type
Abandoned urban ruins
Reported value
Machinery and industrial salvage
Reported risk
Complex movement and sudden weather shifts
Evidence
Official premise and community reporting
Open entry
Survival Systems

Hunger

A core survival pressure managed through hunting and supplies.

System type
Core survival pressure
Reported management
Wilderness hunting and supplies
Reported risk
Hunting adds exposure and resource costs
Evidence
Official Steam listing and community reporting
Open entry
World Zones

Industrial Ruins

Reported sources for scrap metal, machinery, and shelter-building materials.

Environment type
Industrial salvage zone
Reported resources
Scrap metal, machinery, and power components
Reported use
Shelter construction and generators
Evidence
Community loot reporting
Open entry
World Zones

Military Bunkers

Reported hidden-cache sites associated with advanced components.

Environment type
Military ruin
Reported resources
Hidden caches and advanced electrical components
Verification status
Exact interiors and rewards pending confirmation
Evidence
Community loot reporting
Open entry
Survival Systems

Organic Meat & Pelts

Reported wilderness resources for food and thermal crafting.

Resource type
Organic survival material
Reported sources
Wilderness and forest edges
Reported use
Food and thermal crafting
Evidence
Community loot reporting
Open entry
Survival Systems

Power Generators

Reported life-support infrastructure for shelters and outposts.

Function
Shelter and outpost infrastructure
Reported use
Basic upgrades, communal outposts, and life support
Evidence
Community gameplay reporting
Open entry
World Zones

Research Labs

Reported high-tech ruins for advanced electrical components.

Environment type
High-tech ruin
Reported resources
Advanced electrical components
Verification status
Hazards and exact rewards pending confirmation
Evidence
Community loot reporting
Open entry
Characters

Rook

The playable engineer drawn into the frozen world by a radio signal.

Role
Playable engineer
Setting
Frozen near-future Earth
Reported focus
Repurposing technology and restoring infrastructure
Evidence
Official Steam listing and preview reporting
Open entry
Survival Systems

Scrap Metal & Machinery

Reported urban salvage for generators and shelter upgrades.

Resource type
Construction and repair material
Reported sources
Frozen cities and industrial ruins
Reported use
Generators and shelter upgrades
Evidence
Community loot reporting
Open entry
Survival Systems

Shelter Network

Connected shelters create safer staging points across the map.

Function
Staging points and exposure control
Reported benefit
Supports safer expeditions across a shelter network
Evidence
Official premise and community reporting
Open entry
Survival Systems

Whiteouts

Severe sub-zero storms that punish exposed travel.

Threat type
Severe sub-zero storm
Reported risk
Rapidly increases cold and exhaustion in the open
Evidence
Community gameplay reporting
Open entry
World Zones

Wilderness

Vast frozen terrain for hunting, tracking, and high-risk travel.

Environment type
Open frozen terrain
Reported value
Wildlife, food, and organic materials
Reported risk
Aggressive wildlife and whiteouts
Evidence
Official premise and community reporting
Open entry