Permafrost Survival Systems
10 entries
Core survival concepts and reported resource groups. Numeric thresholds, consumption rates, and crafting recipes are intentionally omitted until verified.
Read each entry before a run
Every survival systems card links to a dedicated page with its summary, attributes, and any acquisition note we can currently support. Use those pages to compare functions and risks instead of relying on a name alone.
How attributes are handled
Attributes are limited to what the available source describes. Values that depend on exact patch testing are marked as reported or left out. That keeps the database useful without inventing recipes, spawn tables, or combat numbers.
Extreme Cold
The central environmental threat. Extreme cold shapes shelter planning, thermal equipment, routes, expedition timing, and recovery across the frozen open world.
Endless winter drives shelter construction, thermal equipment, route planning, and expedition length. Caught in the open during a sub-zero whiteout, players can exhaust quickly and die rapidly.
- Threat type
- Central environmental pressure
- Reported effects
- Shapes shelter, equipment, routes, and expedition length
- Evidence
- Official Steam listing and community reporting
Whiteouts
Severe sub-zero storms that punish exposed travel.
Whiteouts are described as lethal weather events that sharply increase cold and exhaustion pressure when players are caught without cover.
- Threat type
- Severe sub-zero storm
- Reported risk
- Rapidly increases cold and exhaustion in the open
- Evidence
- Community gameplay reporting
Hunger
A core survival pressure managed through hunting and supplies.
Hunger is one of the reported core survival meters. Players can track wildlife in the wilderness, but hunting adds its own risks and resource costs.
- System type
- Core survival pressure
- Reported management
- Wilderness hunting and supplies
- Reported risk
- Hunting adds exposure and resource costs
- Evidence
- Official Steam listing and community reporting
Exhaustion
Heavy loads, long treks, and harsh weather increase fatigue.
Exhaustion is tied to expedition planning and inventory weight. Community reporting specifically notes that carrying heavy abandoned machinery slows movement and rapidly increases fatigue.
- System type
- Travel and load pressure
- Reported effects
- Slower movement and rapid fatigue
- Reported trigger
- Heavy loads, long treks, and harsh weather
- Evidence
- Community gameplay reporting
Shelter Network
Connected shelters create safer staging points across the map.
Players can establish a network of shelters to manage cold, hunger, and exhaustion during longer expeditions. Community guidance favors leapfrogging between shelters instead of one risky cross-map trek.
- Function
- Staging points and exposure control
- Reported benefit
- Supports safer expeditions across a shelter network
- Evidence
- Official premise and community reporting
How to get
Restore or establish shelters across the reported open world; exact construction steps and requirements are pending verification.
Power Generators
Reported life-support infrastructure for shelters and outposts.
Power generators are associated with basic shelter upgrades, communal outposts, and life-support systems. They are described as requiring scrap metal and machinery from frozen urban and industrial areas.
- Function
- Shelter and outpost infrastructure
- Reported use
- Basic upgrades, communal outposts, and life support
- Evidence
- Community gameplay reporting
How to get
Exact construction recipes and resource quantities are pending verification.
Scrap Metal & Machinery
Reported urban salvage for generators and shelter upgrades.
Community loot reporting associates scrap metal and machinery with frozen cities, industrial ruins, and high-density crafting materials.
- Resource type
- Construction and repair material
- Reported sources
- Frozen cities and industrial ruins
- Reported use
- Generators and shelter upgrades
- Evidence
- Community loot reporting
Firearms & Ammunition
Reported faction-held combat supplies.
Firearms and ammunition are reported in faction-controlled territories and are described as heavily guarded. Community guidance also notes that ammunition is scarce.
- Resource type
- Combat supply
- Reported sources
- Faction-controlled territories
- Availability
- Scarce and heavily guarded
- Evidence
- Community loot reporting
Organic Meat & Pelts
Reported wilderness resources for food and thermal crafting.
Organic meat and pelts are associated with wilderness hunting and forest-edge transitions. Reported uses include managing hunger and crafting essential thermal gear.
- Resource type
- Organic survival material
- Reported sources
- Wilderness and forest edges
- Reported use
- Food and thermal crafting
- Evidence
- Community loot reporting
Advanced Electrical Components
Reported hidden-cache components for advanced outposts.
Community reporting links advanced electrical components to military bunkers, research labs, and hidden caches. They are described as materials for top-tier communal outposts and life-support systems.
- Resource type
- Advanced technology component
- Reported sources
- Military bunkers, research labs, and hidden caches
- Reported use
- High-tier outposts and life support
- Evidence
- Community loot reporting